$\Delta UV=\frac{ParallaxScale \cdot ViewDir_{xy}}{(ViewDir_z+LayerBias) \cdot LayerCount}$
【URP】Unity[视差贴图]模拟[风格化地形]实践
未经允许不得转载:小狮博客 » 【URP】Unity[视差贴图]模拟[风格化地形]实践
$\Delta UV=\frac{ParallaxScale \cdot ViewDir_{xy}}{(ViewDir_z+LayerBias) \cdot LayerCount}$